About US

pgda logo

We are the game development association focused on supporting, showcasing, and accelerating Austrian games, developers, and business.

Mission Statement

The association of Austrian game developers was founded in 2017 by the CEOs of Bongfish, jumpandUp, Mi’pu’mi Games, ovos media, Rarebyte, rudy games and stillalive studio. Our main objectives are the growth and promotion of the Austrian game development industry as well as the collaboration with players from other sectors such as economy, politics and media – all to create a positive economic and social climate for game development in Austria.

The PGDA works across a range of activities and initiatives, including events, policy, education, diversity, and business opportunities.

The PGDA represents and protects the interests of Austrian game developers by acting as the voice of the Austrian game development industry towards partners, media and government bodies, both nationally and internationally.

PGDA Values

We operate nationally and internationally and hold ourselves to the following values:

  • we understand games as a business

  • we are from the industry for the industry

  • we are inclusive, approachable, and respectful

Board

Martin Filipp

Martin Filipp

Chair | Vorstandsvorsitzender

Martin is COO & Managing Director at Mipumi Games and was accepted as first official member of the Pioneers by the founding members during the initial constitutional meeting. He looks back at 20 years in the industry in various positions in different organizational units, from startups to large AAA studios working on award-winning and industry defining titles. Martin’s focus is organization and communication with a strong urge to mentor younger professionals with their first steps in games.

Eline Muijres

Eline Muijres

1st Vice Chair | Erste Vorsitzende Stellvertreterin

Eline is Producer at Mipumi Games and a Board Member of the Games [4Diversity] foundation. She has 10+ years of game industry experience, doing production and communications for indie game studios and incubator Dutch Game Garden. She joined the PGDA to make game development in Austria more visible, successful, and diverse. At PGDA, Eline’s main focus is on communications, diversity & inclusion, and the website frontend.

Dietmar Hauser

Dietmar Hauser

2nd Vice Chair | Zweiter Vorsitzender Stellvertreter

Dietmar is a passionate programmer. In his already over 20 years spanning career he has provided his services as engineer, architect, and lead to international companies such as Sproing, Deep Silver, Ubisoft, and currently Epic Games. Besides that, he is a lecturer at international conferences, as well as various educational institutions. At PGDA, Dietmar focuses on technology, international relations, and supporting this website.

Julian Mautner

Julian Mautner

3rd Vice Chair | Dritter Vorsitzender Stellvertreter

Julian is founder and CEO of stillalive studios GmbH. Since 2010 he has built up an internationally recognized studio and a team of talented experts focusing on cross-platform development of Simulation and Management games. Coming from a quantum theory research background himself, the team has a strong tech knowhow and consists of ~75 team members distributed across nine countries. Stillalive studios is best known for their very successful Bus Simulator franchise as well as own IPs like Drone Swarm and Rescue HQ.

Rainer Angermann

Rainer Angermann

3rd Vice Chair | Dritter Vorsitzender Stellvertreter

Rainer started designing and developing games in 1999. After finishing his studies in telematics and network engineering he co-founded the Austrian-based game studio Rarebyte in 2006, and has since worked on more than 25 titles covering all major platforms. Recent projects include successful ports of Game Dev Tycoon for mobile and consoles, as well as We Are Screwed!. At PGDA, Rainer focuses on networking and developer outreach.

Team

Raffael Moser

Raffael Moser

Team Member

Raff does a little bit of everything when it comes to game development. Since 2023 he is co-founder and CEO of reignite games, focusing on programming and production with a little hint of narrative design. Usually Raff can be found at game development related events around Vienna. At PGDA he is mostly involved with the organisation of the Monthly Calls, the Digital Mentorship Programme and the PGDAs online presence.

Clio Montrey

Clio Montrey

Team Member

Clio Montrey is the producer for upcoming indie game Dungeons of Hinterberg (Microbird Games). She is also an award-winning musician and writer. In addition to her own compositions, which she has premiered on four continents, Clio has sung on many of the world’s great stages as an alto with the Arnold Schoenberg Chor. She is also a session musician with the Synchron Stage Choir, singing for projects such as Avatar: The Last Airbender (Netflix). At PGDA, Clio has founded and co-runs the Digital Mentorship Initiative, helping emerging gamedevs connect with resources and support.

Simon Schneider

Simon Schneider

Team Member

Simon has studied Interactive Media and Games Business and is involved in multiple multimedia related ventures, like the tech start-up own.page. If there is an indie games related event happening in Austria, Simon most likely is involved in its organisation. At the PGDA he is leading the successful Mentoring Café initiative and has a special focus on facilitating indie areas at local conventions.

Michael Tisler

Michael Tisler

Board Secretary

Michael Tisler, leading the internal development effort at stillalive studios GmbH, is a stalwart in the Austrian game industry, bringing over 12 years of experience to the table. His background in Game Design and Game Production has been pivotal in his career, notably including founding and managing his own VR game development studio “Black Cell”. Michael’s dedication to the industry extends beyond his corporate role, demonstrated by his contributions to the PGDA and his organization of past industry events like the Central European Game Conference in Vienna.

Georg Hobmeier

Georg Hobmeier

Team Member

Georg Hobmeier has been roaming the playgrounds of art and game development for more than two decades. After all these years, the allure of self-promotion has worn off. Well, he has won prizes, received grants and worked on internationally renowned projects. Some things will probably resist the ravages of time a little longer, so please look for Causa Creations, Path Out, Glasfäden, gold extra and The Hidden Isle before it’s too late. At PGDA Georg is helping up by hosting the monthly call. He is also supporting fresh talent and studios with advice regarding funding and getting started in the industry.

Thomas Müller

Thanks to

Thomas Müller

Community & Organizational Support

Brian Main

Logo & Graphics Design

Erin List

Infographics Industry Report

Mateusz Gorecki

Additional Industry Infographics

 

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