Game Developer and Game Dev Graz Vice President Phil Gosch passed away
We are saddened to share news of the unexpected passing of Philipp Gosch, freelance game developer & technical artist and Vice President of Game Dev Graz.
Phil Gosch was a significant and important part of the Austrian games industry. As a founding member of Game Dev Graz, he helped build the local game development community by bringing people together and organizing numerous events such as the Game Dev Days and game jams.
He was a technical artist and software engineer, who also worked for ReactiveReality as a rendering engineer and shared his expertise as an integral part of the Blender community while also working as a freelancer contributing to many projects of local game studios and companies, such as CodeFlügel and Rarebyte.
Those who were lucky enough to meet him were immediately taken by his friendly, helpful, and relaxed personality, as well as his fine sense of humour.
You can read more about Phil in the tribute that Game Dev Graz shared on their website.
We wish strength and offer condolences to Phil’s family, friends, colleagues, and the Graz community. His dedication, passion, and unwavering commitment to the Austrian game development community will forever be remembered and cherished.
PGDA Call: Indie Game Marketing
[divienhancer_breadcrumb _builder_version="4.7.0" _module_preset="default" global_colors_info="{}" theme_builder_area="post_content"][/divienhancer_breadcrumb]For this month’s PGDA call, we are talking about power of social media and how to use it in game development....
PGDA Monthly Call: Steam Sales Forecasting
[divienhancer_breadcrumb _builder_version="4.7.0" _module_preset="default" global_colors_info="{}"][/divienhancer_breadcrumb]For this month’s PGDA call, we are talking about selling your game on Steam and how to forecast the sales for your game. Our special guest this...
PGDA Monthly Call: Gamedevs United – Helping Ukraine
[divienhancer_breadcrumb _builder_version="4.7.0" _module_preset="default" global_colors_info="{}"][/divienhancer_breadcrumb]For this month’s PGDA call, we are talking about the war in Ukraine and its effect on the gamedev community there and here, as well as how we...